Character sculpts - unused visuals for Yggdrasil

Sometimes visual direction on a project get's scrapped completely and we start from scratch in a completely new and different direction. These character sculpts show some of that work that got discarded in the process. I used polymer clay to sculpt these characters since I wanted to give them a more 3D - volumetric feel and I was also a bit specific about the lighting I wanted to try: natural sunny light with soften shadows warmed up by yellow light bounced back from the ground level.

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