Nirvana - prototype and pre-vis

Nirvana was a project for a Yggdrasil Gaming slot where I helped out a bit in the pre-vis stage and did a game prototype demo animation. After the game was completet I was involved in producting marketing and promotional materials like web banners, print ads, merchandising etc.

Concept sketches for the main features of the games - Gods that help you get awesome wins!
Unfortunately these were not used since the game dev team went to a different direction with the look and feel of the game.
Moodboard focusing on sacred geometry - inspiration perhaps for some of the high-symbols in the game or special fx.
Moodboard focusing on celestial beings.
Moodboard focusing on the look and feel of more celestial beings
Hennie Blaauw was art directing this project and took it to final polish.
You can see more work from his side on this project here:
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